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The minigun might fall under heavy weapons and automatic weapons so the.
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From better Gatling Guns, Anti-Material Hunting Rifles, and Triple Barrel.
#Fallout 4 shotguns mod mod#
Adding in unique attachments, the mod gives players the ability to drastically change the effectiveness of their weapons. 50 cal might fall under heavy weapons but I think it would be primarially a non automatic or scoped weapon depending on the mods equiped. Another major mod that adds in new weapons and modifications, the Extended Weapons Mod is a must-have for players using the Gun Nut perk in Fallout 4. I don't know if a Bozar would be a heavy weapon but it might be classed as a automatic weapon since its more like a auto sniper then a lmg, I geuss it could be classed as a heavy weapon but that was a accident in Fallout 2. For instance the 2nd and 3rd levels of the sniper perk don't effect automatic rifles, but the 1st doesn't say anything so it might effect scoped automatic weapons. Well yeah the non automatic weapon class and the automatic weapon class can't overlap, neither can the Scoped Rifle and Automatic Weapon perks. If something like the Bozar, or light machine guns in general, makes the jump, it would likely be a heavy gun(and I am basing it purely on the fact it uses the Big Guns skill in Fallout 1 and 2), it begs the question if the Anti-Materiel Rifle would be a heavy gun or just a non-automatic rifle, because, well, it is a pretty ♥♥♥♥♥♥♥ big gun. Originally posted by Veya:I would make an argument that non-automatic rifle and automatic weapon can't overlap for the obvious reasons, as well as a non-automatic rifle can't also be a pistol, neither can heavy guns.