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Make use of your graphics card Configure the LOD distance of trees, props, buildings and networks.
CITIES SKYLINE MODS MOD
It's being made by Colossal Order, the Finnish studio who started with Cities in Motion, a city-planning sim about threading public transport solutions through existing cities. This mod adds support for all kinds of functional movable bridges (drawbridges, bascule bridges, lift bridges, folding bridges etc.) for trains, cars and pedestrians. Here, read what Adam made of Skylines when he played a bit recently. Have a peek at the modding section of its wiki if you want to see technical bits, or simply see pretty moving mod pictures in this here trailer: Steam Workshop support will let to share creations too. It’s been a staple city-builder for a few years now, and in that time the modding community has turned its sharp eyes and. T++ got some features, that TM:PE doesn't have but this is vice versa. Cities: Skylines is a prospective civil engineer’s dream come true. It is better optimised and doesn't produce so heavy load like T++ does. It's improved AI is better than other 3 mods are using (they are using the same). It also has tools to create new buildings, importing models and setting how they work and whatnot. Traffic Manager: President's Edition of course. But with Cities XXL a wash, a minor update spun off into a so-called sequel, what else is coming soon for people who dream of building grand cities? So here, have a trailer going over Skylines' mod support, which'll let you make things to build.Ĭities: Skylines has ye olde level editor, of course, letting folks sculpt landscapes and sprinkle trees and pour rivers and whatnot. Me, I'm well catered-for as I mostly play games in thriving genres like 'shooting men's faces' and 'dreamy wandering around surreal landscapes'. I suppose we do post about Cities: Skylines a fair bit, but that's partly because it's a big chunk of (current) future hopes for a whole genre.